Archive for November 18th, 2008


Raging Thunder tries online multiplayer

Posted by computer dude
In Uncategorized
18Nov 08

Raging Thunder is one of those games we’ve been watching since the App Store was first announced, and now it may have reached another milestone. Polarbit says that with version 1.0.3, which is in the App Store now, they’ve released online, real-time competitive multiplayer. They say it’s an App Store first, and I think they’re right — a few games have offered wifi multiplayer before (Apple’s Hold’em does, and Raging Thunder did previously), and some games have done some non-real time multiplayer (Loot Wars is interesting in that way) but allowing players to play competitively online in real-time is something that hasn’t been done much.

It’s not quite on the level of Xbox Live yet — Polarbit is offering a free beta of their server software on the website, so you’ve apparently got to have your own server running (or sign on to someone else’s) to race against your friends online. I just gave it a shot, and it worked well. The lobby system is a little awkward and without voice chat (strange how much I’ve just taken it for granted in multiplayer nowadays), it’s hard to tell whether people are playing or just waiting in a room (or why they’re dropping out of the race, as a few players did while I played). But once you get into the game, it’s Raging Thunder with other people driving the cars. Well done.

It would be nice to see player names above cars. Easier to do trash talking when you know who you’re talking about. This is only the beginning, however — here’s to many, many great online multiplayer experiences on the iPhone.


Deadline - simplest web calendar ever?

Posted by computer dude
In A Product Review
18Nov 08

Deadline

Deadline is a really great web-based alternative to the standard desktop to-do apps. There are several ways to interact with it and access your to-do list, including via Jabber/Google Talk, through Atom, RSS and iCal feeds, and email. Deadline understands input in natural language, so you can write something like, “call mom on Tuesday,” and the web app will schedule it appropriately.

The Deadline UI is well-designed and not distracting, with edit and delete buttons readily accessible next to each item. Inspired by Twitter, to-do items have a 140 character cap to accomodate SMS support (which is forthcoming for Deadline, but not quite there yet). The 140 limitation doesn’t have much practical effect, because date, time and location information can be submitted through brief natural language, no fancy syntax involved. There’s an XML API, too, if you want to experiment with Deadline yourself.



In preparation for the NXE launch this Wednesday, Xbox.com and the Xbox forums will go offline for about four hours starting at 12:01AM Pacific today, Nov. 18.

According to Major Nelson, this will “NOT” affect Xbox Live and service should remain (relatively) reliable. If things do go wrong with the Live service, be sure to leave little love letters to Microsoft in the comments below.


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