Archive for January 16th, 2009



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Click above for high-res gallery of expensive cars that didn’t sell at the RM auction

Across town from Barrett-Jackson at the Bitmore Resort, RM Auctions held its “Automobiles of Arizona” auction highlighted by several multi-million dollar cars including a one-of-five 1963 Chevrolet Corvette Grand Sport and a past Pebble Beach winner 1937 Bugatti 57SC Atalante Coupe (much like the one that was recently found in a barn). Unfortunately, neither car saw a bid that met the reserve price, perhaps an indication that current economic conditions are finally catching up with the high-end collector car market. The Grand Sport went unsold with a top bid of $5 million, and the Bugatti failed to meet its reserve with a high bid of $4.4 million. A 1958 Ferrari 250 GT Tour de France also went unsold with a top bid of $1.8 million. One notable car that did find a new owner was the 1954 Dodge Firearrow III Concept with the hammer falling at $800,000 before auction fees. There were plenty of other beautiful cars that did sell, and you can check out the full list at RM’s web site.

Photos copyright (C)2009 Drew Phillips / Weblogs, Inc.
Corvette Grand Sport photos courtesy Dan Vaughan, ConceptCarz.com

Big dollar cars don’t meet reserves at RM’s Arizona auction originally appeared on Autoblog on Fri, 16 Jan 2009 23:04:00 EST. Please see our terms for use of feeds.

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Sadly, there doesn’t seem to even be so much as a prototype of this one just yet, but we’re certainly hoping that this so-called Light Lane dreamed up by Alex Tee and Evan Gant of Altitude sees the light of day sooner rather than later. The idea, as you can see above, is to project a bike lane wherever the cyclist travels, which would give drivers a clearer indication of where not to tread than a simple safety light or reflector is able to do. The key to the setup is, of course, frickin’ lasers, though it seems you’d have to provide your own “zoooommmmm” sounds as you pedal around town.

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Light Lane concept would protect cyclists, bring Tron to life originally appeared on Engadget on Fri, 16 Jan 2009 23:03:00 EST. Please see our terms for use of feeds.

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While Samsung Electronics Splits into Two Divisions

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WRUP: JRW is MIA edition

Posted by Ross Miller
In Uncategorized
16Jan 09

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James, ca. E3 2007

I’m back! However, now that I’ve returned, James Ransom-Wiley has mysteriously disappeared. If you see this man, please leave him be, he’s on a week’s vacation and plans not to do anything but sit in his apartment and eat Mochi cakes (or so we imagine).

  • Alexander Sliwinski: Accidentally got into Colonization last weekend. It’s good enough, so I might try a little more this weekend. Really need to push ahead in Fallout 3 and send that back to GameFly. Also, playing more Left 4 Dead, getting comfortable with Advanced difficulty.
  • Christopher Grant: I’ve got a date with Knothole Island. If, somehow, I manage to unearth every secret and dig up every buried treasure (not to mention gather all those delicious achievements!) I’ll look into finishing up Mirror’s Edge and Prince of Persia. Also, Left 4 Dead. Duh.
  • Griffin McElroy: Since my 360 is about to red ring, it doesn’t look like I’ll get to finish Prince of Persia — luckily, I’ve got a beat on a copy of Secret of Mana from a classmate. I’ll also be seeing if my Rock Band drum skills translate to actual drum skills when I purchase drums, and cause my neighbors on both sides to flee in terror.
  • James Ransom-Wiley: …
  • Jason Dobson: I’m going tank slaying in Valkyria Chronicles this weekend, putting another notch in my bedpost. I mean my controller. Yes, controller.
  • Justin McElroy: I’m gonna do my best to uncover the secrets of Knothole Island, but Skate 2’s staring at me hard, I’m ready to embarrass myself there too.
  • Ludwig Kietzmann: “Dude, you need to play LocoRoco.” And so I shall. And stop calling me “dude.”
  • Randy Nelson: Me? I’ll be spending at least part of the weekend investimagating every nook and cranny of Knothole Island for rich stuff. I’ll also probably start a new game of Mirror’s Edge — this time on my PC — to see if I manage to die less using a mouse and keyboard.
  • Ross Miller: My plan is sleep, sleep and more sleep, still trying to catch up from last week’s grueling Vegas escapade. If there’s any other time, I’ll probably take a trip to Knothole Island.

WRUP: JRW is MIA edition originally appeared on Joystiq on Fri, 16 Jan 2009 23:00:00 EST. Please see our terms for use of feeds.

 

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Graphene-based gadgets are coming, we just know it. Trouble is, we’re still a long, long ways away. That said, a team of South Korean scientists are bringing us ever closer to bendable, durable gizmos by creating a graphene film with a diameter of 10 centimeters by “adopting a conventional chemical vapor deposition (CVD) technique.” Furthermore, the crew’s development of what’s being called the “world’s first circuit patterning technology for the graphene film has the potential to replace silicon-based semiconductors.” If this is just way too heavy for your mind to digest on a Friday, here’s the skinny: the newfangled manufacturing process has, for all intents and purposes, overcome the limitations of graphene, which could not be made large enough for commercial applications in the past.

[Image courtesy of ScienceFriday, thanks Agustin]

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South Korean scientists get one step closer to graphene-based gadgets originally appeared on Engadget on Fri, 16 Jan 2009 22:07:00 EST. Please see our terms for use of feeds.

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After negotiating a small measure of breathing room last week and delaying the payback of a portion of its staggering debt, fate has again smiled on Midway. GI.biz now reports that the embattled publisher has again talked its way out of a corner, pushing back the deadline to repay the back end of the $150 million it owes to stakeholders until February 12.

We’ll pause as execs take a moment to wipe the sweat from their collective brow. Still, we can’t help but wonder if Midway wouldn’t be waiting for shareholders to slip the noose around its neck in the first place if it had put the kind of energy into developing quality games that it has in delaying the company’s financial collapse.

Midway stalls for more time, still scrounging up cash originally appeared on Joystiq on Fri, 16 Jan 2009 22:00:00 EST. Please see our terms for use of feeds.

 

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The big NAMM (National Association of Music Merchants) show is going on through this Sunday in Anaheim, California, so we thought we’d bring you a few of the highlights debuting there. Among the beauties on offer is Native Instruments’ Maschine Groove Production Studio, a hard / software combo loaded with 5GB of samples, 16 illuminated pads for making beats and patterns, two high resolution displays, and eight rotary encoders. The Stealth Pedal maraudes as a wah, but acts as an assignable expression pedal, with a double footswitch and the option to add a third pedal via USB, with a 24-bit USB audio interface and software. The Akai APC40 is a MIDI control surface designed in conjunction with Ableton to work out of the box with Live on a PC or Mac. Last (but surely not least) Roland’s resurrected the AX-7 with the updated and delicious AX-Synth “shoulder keyboard” AKA keytar. This bad boy’s got 49 keys, 7 LEDs, tons of control options, and a 128-voice polyphonic sound engine which is editable with included software. Check the gallery of each glorious item — and yes, we know that Edgar Winter’s not playing an actual keytar in the video (it’s just a giant keyboard strapped to his insane body), but seriously, who cares?

Gallery: NAMM Gallery

Read - Maschine Groove Production Studio
Read - The NAMM Show
Read - Stealth Pedal
Read - Akai APC40
Read - Roland AX-Synth

Continue reading NAMM Show 2009 round-up highlights: keytars and more!

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NAMM Show 2009 round-up highlights: keytars and more! originally appeared on Engadget on Fri, 16 Jan 2009 21:04:00 EST. Please see our terms for use of feeds.

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Metareview — Moon (DS)

Posted by Alexander Sliwinski
In Uncategorized
16Jan 09

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Developer Renegade Kid has shown it is quite technically proficient when it comes to making a first-person shooter on the DS. In 2007, it surprised us with Dementium: The Ward, and now the small development team brings Moon to the dual screens of the DS. The early reviews are all across the map in raw score, but they seem to chime in on the game’s technical achievement and certain gameplay issues. Wait, read a review instead of just looking at the number? We know, this is madness we speak of.

  • IGN (85/100): “When it comes to making a purchase decision on Moon, I encourage anyone that loves FPS games on DS to check this one out, as its technical offering, story, design, style, and control are all amazingly well done. The game can certainly get repetitive at times, as a few bosses are used multiple times with compounding difficulty elements added to them to change things up a bit … but for the most part Renegade Kid has offered an experience that’s more tuned towards the adventure side of things, adding in plenty of combat to keep the experience fresh.”
  • Nintendo Power (75/100): “Quickly becoming the torchbearers for the FPS genre on the DS, Renegade Kid builds on lessons learned from last year’s horror title Dementium: The Ward… the game ratchets up the action… compelling story and diverse gameplay.”
  • Modojo (60/100): “We have mixed feelings with Moon. It’s a superb visual achievement with spectacular controls and fun shooting, but we grew tired of the old school “hit this switch to activate this door” gameplay. So long as you go into it expecting a slow-paced first person adventure instead of Doom, you’ll enjoy this lunar vacation.”
  • GamePro (40/100): “Moon proves itself as a creepy and innovative portable FPS experience, weighed down by a severe lack of challenge and variety.”

Metareview — Moon (DS) originally appeared on Joystiq on Fri, 16 Jan 2009 21:00:00 EST. Please see our terms for use of feeds.

 

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Mandatory pay cuts for everyone else in North America

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C’mon — you could tell from the product description that the 2Wire-built BlockBuster MediaPoint player would be a disappointment, now couldn’t you? A full month and change after getting unboxed, the latest entrant in the surprisingly meaty movie set-top-box arena has been reviewed by the AP. You know things are headed south when the reviewer starts off by stating that “three similar devices he tested over the past two years were all better than the MediaPoint.” In fact, he straight up called BlockBuster out for not being at least as good as units that came out years ago. What could possibly be so wrong, you ask? You can’t fast-forward or reverse content until a download is complete. The on-screen interface is downright “unattractive,” and it even looks blurry on HDTVs. The remote is said to be “cluttered with cryptic buttons.” Oh, and the critic couldn’t even figure out what content was in HD and what was in SD. We’d elaborate further, but there’s really no need.

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Blockbuster’s MediaPoint player reviewed: unsurprisingly disapointing originally appeared on Engadget on Fri, 16 Jan 2009 20:02:00 EST. Please see our terms for use of feeds.

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