Archive for January 22nd, 2009



For the man who proudly owns an Impenetrable Iron Drive comes this, the Atom-powered Stinger 553 from CodaOctopus Colmek. Hailed as a rugged tactical small form factor PC, the box you see pictured above measures just 5- x 5- x 3-inches and is built to MIL-STD-810F and MIL-STD-461E environmental standards and MIL-STD0704E power supply voltage standards. For the layperson, that means it can withstand an almost ungodly amount of vibration, dust, humidity and sandblasting. Packed within the aluminum alloy chassis is an unnamed Atom CPU, 2GB of RAM, a 128GB SSD, eight USB 2.0 ports and plenty of other goodies that’ll handle mission critical applications. It seems as if you’ll have to phone up the company in order to get a price, but considering that you could almost take this to war, we wouldn’t bank on it being cheap.

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Atom-powered Stinger 553 SFF PC could likely withstand nuclear stresses originally appeared on Engadget on Thu, 22 Jan 2009 23:39:00 EST. Please see our terms for use of feeds.

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GameFly expanding to Seattle, Washington

Posted by Alexander Sliwinski
In Uncategorized
22Jan 09

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Word of a new GameFly distribution center in Seattle, Washington, comes by way of a Monster.com ad seeking an “operations manager.” In what has sort of become tradition around here regarding how this news breaks, the job ad looks legit and is similar to those posted on the website before, leading to the openings of the Austin and Tampa distribution centers.

We’ve contacted GameFly for confirmation of the ad’s legitimacy and to find out a timetable on the new site’s opening. If tradition holds, the company will tell us: “GameFly is definitely looking at a variety of locations for an additional distribution center, but we don’t have anything firm to announce just yet.” But, who knows? Maybe we’ll get lucky.

[Thanks, Anonymous (not his/her/its real name)]

GameFly expanding to Seattle, Washington originally appeared on Joystiq on Thu, 22 Jan 2009 23:28:00 EST. Please see our terms for use of feeds.

 

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We’re actually having a hard time believing this ourselves, but word on the street has it that the Senate is “on the verge of passing a bill that would delay until June the date when TV stations must broadcast in all-digital format.” Without Congressional action, all TV stations will switch off their analog signals on February 17th — a date that has been blasted out to the general populace for years now. The issue is that millions of Americans are currently on a waiting list for one of those $40 vouchers, and evidently it’ll take a few more months to get additional funding and clear the backlog. It’s expected that the new switchover date will soon become June 12th, and you can find all the fine print just down there in the read link.

[Via TVWeek, thanks Vanbrothers]

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Digital TV transition postponement all but certain originally appeared on Engadget on Thu, 22 Jan 2009 22:59:00 EST. Please see our terms for use of feeds.

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It won’t instill gamers with the same red-faced anger as EA’s fizzled plan to offer for-pay weapons in Battlefield: Bad Company; instead, the newly released “Time is Money Pack” for Skate 2 will simply make those who buy it feel varying degrees of guilt, regret and perhaps even fear. That’s because, for 400 ($5) on XBLM or $4.99 on the PlayStation Store, owners of the game can literally pay their way past the effort it would take to unlock everything in the game.

The “everything” in question includes “all locations, skaters and gear that can be earned by playing through Skate 2’s career and online modes,” according to the DLC’s description. So, basically, you’re paying for access to content that’s already in the game. Or, to put it another way, you’re paying five bucks for a cheat code. A downloadable code, if you will. Next thing you know, people will be paying for good grades and — who knows — even Senate seats. Oh, wait …

[Via X3F]

Underachievement: EA selling ‘unlock everything’ DLC for Skate 2 originally appeared on Joystiq on Thu, 22 Jan 2009 22:28:00 EST. Please see our terms for use of feeds.

 

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Visiting T-Mobile’s site still gives you a disheartening “Coming Soon” when you click on the 8900, but it seems that at least a few folks have badgered customer service reps just enough to get ‘em to drop the newest Curve in the mail. The official date for consumers is still February-ish, but this dovetails nicely with talk that suits would be able to latch on to one a few days early — so, you know, just tell ‘em you’re with Callahan Auto or Initech and see how far you get.

[Thanks, Scott M.]

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BlackBerry Curve 8900s trickling down to users from T-Mobile originally appeared on Engadget on Thu, 22 Jan 2009 22:22:00 EST. Please see our terms for use of feeds.

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Earlier today, Microsoft announced their layoff plans that include 1,400 job cuts effective immediately. Sadly, we now have a few faces to put to those job cutting numbers as we just caught word that two members of Microsoft’s Gamerscore Blog have been let go.

Chris Paladino and Nelson Rodriguez both Twittered about the dismal news, with Paladino revealing that he is “a casualty” and adding that “if anyone needs a video producer/host/pr/marketing/community/numedia guy give a yell.” Rodriguez, former host of the Achievement Junkie podcast, also revealed the bad news, asking “what happened to the AJ feed. Seems like it disappeared. Time to start fro m scratch. ;-)”
We never thought that the retiring of the Gamerscore Blog would result in job cuts, seeing how we were under the impression that the GSB team would be working on other projects within’ the Xbox division. Best of luck Paladino and Rodriguez on your future endeavors. What a craptacular economy we live in.

Xbox 360 FanboyPart of Microsoft’s Gamerscore Blog team let go originally appeared on Xbox 360 Fanboy on Thu, 22 Jan 2009 22:10:00 EST. Please see our terms for use of feeds.

 

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In Uncategorized
22Jan 09

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The first, and definitely the most visible, repercussion of Microsoft’s plan to cut 1,400 positions immediately - the first major round of layoffs in the company’s history - comes to us via Chris Paladino’s Twitter feed. Paladino, of course, was one part of Microsoft’s Gamerscore Blog team; while the blog was shuttered earlier this week, we didn’t know the team would be let go as well.

Paladino first reported that “The Gamerscore blog team is no more” and then clarified that he was “a casualty” and looking for work. Gamerscore blogger - and former Achievement Junkie podcast host - Nelson Rodriguez wrote, “wondering what happened to the AJ feed. Seems like it disappeared. Time to start from scratch.” We’ve reached out to some of those affected to learn the extent of the layoffs.

Best of luck to everyone who found themselves on the receiving end of a pink slip this week, including our friends formerly of Gamerscore Blog. And know this, economy: now we’re taking this personally. Enough!

Source - CPaladino [Twitter]
Source - NelsonRodriguez [Twitter]

Some of Microsoft’s Gamerscore Blog crew let go originally appeared on Joystiq on Thu, 22 Jan 2009 21:28:00 EST. Please see our terms for use of feeds.

 

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Ever walk through a crowd with your headphones on, only to find your music drowned out by the uproar? A recent Apple patent proposes dynamic volume adjustment based on your local surroundings. According to the filing, a sound sensor would be used to detect ambient noise and adapt accordingly. It says user volume controls are accounted for, so passing by a construction site likely won’t cause your jams to be pumped up to an ear-shattering 11. Although it sounds more likely than some of the company’s other patents, don’t get your hopes up for seeing this any time soon. Hit up the read link for more details.

[Via Electronista]

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Apple patents adaptive volume controls based on environment, not quality of your music originally appeared on Engadget on Thu, 22 Jan 2009 21:07:00 EST. Please see our terms for use of feeds.

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click for Mario Kart: Source gallery

You don’t have to tell the crew of people painstakingly piecing together Mario Kart: Source that there’s a much easier way to play Mario Kart games on PCs. Sure, they could fire up an emulator and play Mario Kart 64 and it would be just like it was way back when … but where’s the challenge in that? What they could (and did) opt to do was take Half-Life 2’s flexible Source Engine to create a Mario Kart mashup; the project manager says, “We’re not simply recreating one version of MK, but using the best parts of each.” It’s a Franken-kart, if you will.

Eager to get a closer look at it? Peep the gallery we quickly threw together, or dig around the project’s official site. Want to actually play the thing? Says the project manager: “As far as a public beta is concerned, we will not release anything until we are satisfied …” Either that, or until Nintendo’s army of well-paid lawyers shuts the entire project down.

[Via Go Nintendo]

Mario Kart: Source PC mod uses ‘the best parts of each’ MK game originally appeared on Joystiq on Thu, 22 Jan 2009 21:06:00 EST. Please see our terms for use of feeds.

 

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In Uncategorized
22Jan 09

We’ve had discussions surrounding those petite navigators that stay safely within the confines of your vehicle, but it’s about time we broke it back out for the argonauts in attendance. We’ll let Tyler take it from here:

“I’m an avid hiker, and I’m looking to get a new outdoor-centric navigator that can withstand the elements and last a good while without a charge. I’m particularly interested in getting one with extra features like a trip logger and multimedia player, but obviously I’m trying to spend the least amount while not sacrificing usability. Any other outdoorsy individuals have any advice?”

Once you’re back in from the tent, why not give this some thought and chime in? After that, feel free to send in a question of your own at ask at engadget dawt com.

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Ask Engadget: Best outdoor GPS device? originally appeared on Engadget on Thu, 22 Jan 2009 20:16:00 EST. Please see our terms for use of feeds.

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